ICAST 2024
Conference Management System
Main Site
Submission Guide
Register
Login
User List | Statistics
Abstract List | Statistics
Poster List
Paper List
Reviewer List
Presentation Video
Online Q&A Forum
Ifory System
:: Abstract ::

<< back

Hajj Simulation Learning Application based on User Centered Design and Gamification Approach
Andhik Ampuh Yunanto, Fadilah Fahrul Hardiansyah, Siska Arifiani, Darlis Herumurti, Imam Kuswardayan, Vika Fitratunnany Insanittaqwa

Politeknik Elektronika Negeri Surabaya,
Institut Teknologi Sepuluh Nopember


Abstract

^Play is the original method of learning,^ as noted by game practitioner and author of Digital Game-Based Learning, Danny Hillis. Playing serves as one of the most fundamental and straightforward ways for individuals to acquire new knowledge, as it involves learning in a joyful and stress-free environment. Such conditions are often rare in formal educational settings like schools, where students may absorb only a small portion of the material. This contrasts with the learning process facilitated by games or simulation, which can help individuals grasp and understand new concepts, particularly when the games have educational value. Marc Prensky suggests that games can tap into emotional aspects, allowing individuals to absorb more information through play. With all these things in mind, games simulation can be great learning tools for people of any age when it comes to the learning process and the benefits that come from said learning. The number of Hajj pilgrims even easier with increasing interest in learning how to perform the correct Hajj decent. Since more people are starting to learn about Hajj, educational resources like books, online articles and e-books increase the readership. The Hajj Simulation Learning is an innovative learning tool developed to provide interactive and attractive tutorial on correct Hajj rituals. It uses Ren^Py technology and Ren^Py Android Packaging Tool (RAPT) for Android build. Every year, the number of Android-based applications are growing at a larger scale. The growth is also fuelled by the proliferation of Android-based mobile devices. Survey results also show a lack of similar current applications like the Hajj Simulation Game. The number this year alone has increased by two, with that annual trend continues to rise, the creation of a new simulation game in the spirit of apps could set an educational simulation game genre on how to perform Hajj. From the test results, the Hajj learning application received feedback above 3.3 from

Keywords: Hajj Simulation, Game based Application, Gamification, UX Design

Topic: Digital Industry 4.0

Plain Format | Corresponding Author (Andhik Ampuh Yunanto)

Share Link

Share your abstract link to your social media or profile page

ICAST 2024 - Conference Management System

Powered By Konfrenzi Ultimate 1.832M-Build8 © 2007-2025 All Rights Reserved