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Stimulating English Speaking Fluency for Young Learners through Gamific Flippity Universitas Negeri Medan Abstract English speaking fluency for young learners needs special and interesting skills as well as enjoyable strategies to be taught. This study aims at finding the answers to the two problems identified, firstly, how this gamific flippity is used to stimulate the English speaking fluency for young learners, and secondly, why it could stimulate it. The method used is Classroom Action Research {CAR} with two cycles by creating learners own contents based on their goal achievements by using the Flippity platform. The result shows there is a significant improvement from cycle one in average scores ranging from 72.64 to 81 up to cycle two ranging from 74.44 to 85.32. This result indicates that the flippity templates are successful to stimulate the learners English speaking fluency. Keywords: Stimulate- Gamific Flippity- young learners- fluency- Classroom Action Research- educative media Topic: Language and Culture Education |
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