Development of Android-Based Learning Media Using Adobe Flash Professional Cs6 in the Form of a Digital Pocket Book in the Basics of Accounting Course to Improve Concept Understanding of Students of the Accounting Education
Herliani, Rini- Lubis, Effi Aswita- Nurhayani, Ulfa

Universitas Negeri Medan


Abstract

The common understanding of the basic concepts of financial accounting and not as expected in universities- it is necessary to research the development of Android-based learning media using Adobe Flash Professional CS6 in the form of a pocketbook, which is expected to increase understanding of accounting concepts.
The research objectives are to develop Android-based learning media using Adobe Flash Professional CS6 in the form of a book in the Basics of Accounting course- To determine the feasibility of Android-based learning media using Adobe Flash Professional CS6 in the form of an accounting course. To find out the effectiveness of Android-based learning media using Adobe Flash Professional CS6 as a pocketbook on the basics of accounting courses. and To find out the improvement of students^ understanding of accounting concepts in the basics of accounting courses
This research is a research and development (Research and Development) according to Thiagarajan (1974), which is called the 4D model. The subject of the product trial is the student of the Study Program. Accounting Education, UNIMED, has a test of learning design and material experts. Individual, small group, and main trials were conducted, and the effectiveness of the learning model was tested by comparing the results of the experimental and control groups. Descriptive analysis was performed at each stage of development and continued with t-test statistical analysis to determine the effectiveness of Android-based learning media using Adobe Flash Professional CS6 in the form of a pocketbook developed to improve students^ understanding of accounting concepts.
This research is limited to accounting education students in the basics of Accounting subject in Basic Competence Analyzing the Preparation of Accounting Cycles in Service Companies, whose learning uses Android-Based Accounting Learning Media in Pocket Book.

Keywords: Android-based learning media, Adobe Flash Professional CS6, pocketbook, understanding of Accounting concepts.

Topic: E-learning system and Educational Technology

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